Understanding Coding Adventure Terraforming

Exploring Coding Adventure Terraforming reveals several interesting facts. I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Key Takeaways about Coding Adventure Terraforming

  • Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...
  • A small exploration of an algorithm inspired by ants, and some little experiments into simulating some of the behaviour of ants and ...
  • Experimenting with gravity and attempting to make a miniature, explorable solar system. Watch the next solar system video here: ...
  • My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...
  • I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...

Detailed Analysis of Coding Adventure Terraforming

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Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

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